Gateway to the Arts
By Don Wass, August 18, 2008
- High School
- School Design
Visual Arts Standard 1. Understands and applies media, techniques, and processes related to the visual arts Standard 2. Knows how to use structures (e.g. sensory qualities, organizational principles, expressive features) and functions of art Standard 3. Knows a range of subject matter, symbols and potential ideas in the visual arts Standard 5. Understands the characteristics and merits of one’s own artwork and the artwork of others
Common Core Standards
Anchor standards for Speaking and Listening:
Comprehension and Collaboration:
Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on others' ideas and expressing their own clearly and persuasively.
Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.
Presentation of Knowledge and Ideas:
Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
Anchor standards for Language:
Conventions of Standard English:
Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.
Vocabulary Acquisition and Use:
Acquire and use accurately a range of general academic and domain-specific words and phrases sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when encountering an unknown term important to comprehension or expression.
- team building, group problem solving, and critiquing skills will be reinforced
- internet research skills applied to the arts
- the application of a variety of tools and technologies used in unique and creative ways to complete the project
- model building using both 3D modeling software as well as more traditional materials
- Autodesk Maya
- Newtek Lightwave
- Google Sketchup
- Pixologic Zbush
- Adobe Creative Suite
- design process: a systematic problem solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice
- one-, two-, and three-point perspective: one-point perspective exists when the picture plane is parallel to two axes of a rectilinear scene — a scene which is composed entirely of linear elements that intersect only at right angles; two-point perspective exists when the picture plane is parallel to a rectilinear scene in one axis (usually the z-axis) but not to the other two axes; three-point perspective exists when the perspective is a view of a rectilinear scene where the picture plane is not parallel to any of the scene's three axes. Each of the three vanishing points corresponds with one of the three axes of the scene. The image is constructed using multiple vanishing points.
- maquette: a small scale preliminary model
- prototype: an original type, form, or instance of something
- color theory: a body of practical guidance to color mixing and the visual impact of specific color combinations