Carousels, Carnivals, and Cotton Candy: Design for Fun
By Cooper-Hewitt National Design Museum, August 24, 2006
- Elementary School
- Product Design
- Language Arts
- brainstorm ideas
- conduct Internet research
- analyze and evaluate information
- write an argument
- analyze and evaluate group work
- draw an artistic rendering
- create a presentation
- "Design a Carousel" handout
- computer with Internet access
Building Background Amusement Park ResearchThe purpose of this activity is to provide students with an opportunity to explore different components of amusement parks. 1. Divide the class into pairs and ask them to discuss the following questions:
- Have you ever been to an amusement park?
- If so, what was your favorite ride?
- What do you know about how amusement parks are designed?
- Have you ever ridden a carousel? What did it look like?
Steps for Learning Designed for Play
The purpose of this activity is to provide students with an opportunity to design a carousel.
1. Divide the class into small groups. Tell the students that each group is going to design a carousel for an amusement park. 2. Give the students a copy of the "Design a Carousel" handout. 3. Create a classroom design presentation. Ask each group to post pictures of the design, and have each group present its plan to the entire class. If possible, invite students from another class to view the presentations. 4. Discuss the different elements of each group's carousel design.
Enrichment Extension Activities
Activity One: New Ideas/New Rides
Have your students visit the websites of the following amusement parks and design a new ride for one of them:
Activity Two: Poetry in Motion
Ask the students to write a poem about their carousel. Provide time for students to share their work.